August 29, 2005

Sympathy For The Devil

Evil Avatar alerted me to this article, which discusses whether it's a good thing for players to play as "evil" characters in video games. The article contains several good quotes from game developers on the issue, and I found it interesting to see the divergence in whether they themselves enjoyed, or not as the case may be, playing the darker path. Personally, I almost always end up playing the purely good side in fantasy based games (RPGs and that sort of thing), but almost always end up taking the low road in more realistic games where I have the option. Weird, eh? How about you?

"Everybody's got a little light under the sun" (I've been forgetting to do this, but remember to identify song lyrics for Ra points)

6 comments:

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MosBen said...

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Anonymous said...

psh. 'male' homicidal impulses? i too feel the need to shoot someones brains out sometimes. i like evil guys and it's fun to be evil on games. and i'm a chick. take that!
Manda

Noumena said...

uhhh yeah. gots to agree with the manda. girls like violence, too. an overwhelming majority of my friends on city of heroes are women, and they're all just as big fans of the gratuitous violence as the men.

I, personally, enjoy playing both shining examples of heroism (as in city of heroes) and depraved sociopaths (as in vampire: the masquerade: bloodlines, which does actually have that many colons).

MosBen said...

Ah yes, like Hunter: The Reckoning: Redeemer! On a second note, are you really "evil" in Vampire? I mean, you are a vampire after all, it's sort of in your nature.

Noumena said...

V:tM uses a system called "humanity" which is about as straightforward as dark side/light side: cruelty and selfishness cause you to lose humanity, while generosity and compassion for others increases it. Still, these do have a vampiric twist. For example, you can feed off of any human in the game (though you violate the rules of the vampire society if you do so openly), but you only lose humanity from feeding if you kill a non-hostile human.