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The Staff was really just a big stick…Anyway, it was capped by an elaborate headpiece with a carving of the sun at the top. What you had to do was take the Staff to a special map room in Tanis--it had the whole city laid out in miniature on the floor. When you placed the Staff in a certain spot in this room, at a certain time of day, the sun would shine through a hole here in the headpiece and then send a beam of light down here—to the map--giving you the location of the Well of the Souls...
3 comments:
I enjoyed it, but I feel it was certainly a step down from last week's episode. Once again, there was just too much going on, and the story got muddled.
But I loved the humor of the episode.
Oh, and take a look at Dushku's performance. There's a moment towards the end of the episode when her Alice persona gets pushed aside, and she begins to draw on previous imprints. Her whole physicality changes. I'm not nominating her for an Emmy, or anything, but Dushku is a lot better than the haters give her credit for.
I have to say, I was a real Dushku skeptic at the beginning of the series, and the early episodes didn't challenge that much, but these last couple have started to turn me around.
And yeah, this episode wasn't quite up to the last episode in quality, but it was still pretty good, and worlds better than the first five episodes.
Just briefly going back to MosBen's episode 3 discussion about the naming conventions: there was a brief mention by Topher of a "Foxtrot" in this ep.
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